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Old 06-21-2006, 05:43 PM   #1
eltonpruitt
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Layer Method on Balloon Tales site

Do any of you guys use the layer method they talk about on Balloon Tales at this link:

Lettering: the Layer Method

Thanks for any insight you can offer on whether this is or is not a good method to use!

Elton
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Old 06-21-2006, 07:05 PM   #2
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No, I find it too time consuming. With Illustrator 10 and above you can do pretty much anything you want without having it be so complicated. I think that the Layer Method is kind of a look at how some people do it (or used to do it), but I see no real need to do it that way myself.

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Old 06-21-2006, 10:05 PM   #3
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If you have already merged the balloon and tail and then find you need to expand the balloon or tweak the tail, can you un-merge them or do you have to just start over on that one?

thanks,
Elton
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Old 06-21-2006, 11:36 PM   #4
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Yeah, you can just use the direct selection tool (press the letter A on your keyboard to automatically activate the tool). Just click inside the balloon (or the tail) and use can adjust it in a number of different ways without having to un-merge items.

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Old 06-22-2006, 08:34 AM   #5
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layered balloons pro and con

i have done it both ways. Marvel didn't upgrade past Illusrator 9 until this past January, and as a result, all lettering for them had to be done in this layered fashion.

once you get used to it, it is as fast or faster than doing balloons and pointers on just one layer.

my problem with it is more stylistic than pragmatic. the technique makes it difficult to play with a balloon's line weight, or to permit a partial outline to overlap a connecting balloon.

both DC and (by way of Virtual Calligraphy) Marvel use the technique extensively. i sat with Kenny Lopez at DC and watched him demonstrate how he uses it. when you know what you're doing, you can work with absolutely blinding speed – if you don't mind the limitations the technique imposes on you.
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Old 06-22-2006, 09:58 AM   #6
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I use A layer method, just not as detailed as ComiCraft's is. Mine goes...

SFX/Titles
Text
Balloons
Artwork

I usually lock my artwork layer, and this way I can goof around with everything right over the artwork and switch back and forth... gets the job done for me.
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Old 06-22-2006, 10:54 AM   #7
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the "layer method" actually means doing your balloons on two layers, so what you're describing is not the layer method.

actually, the Comicraft tutorial is not the method DC uses. instead of using a double-thick stroke for the bottom layer of balloons, DC uses an offset path. they also put their pointers (which are all pre-made, by the way) on two separate layers, as well.

they do some nice work there, particularly Rob Leigh, but the method's not my cup of tea.

doing the balloons on just one layer makes them easier to manipulate, and i like to drag nodes around to funk up the balloon shapes a little bit.
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Old 06-22-2006, 12:23 PM   #8
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I'm with Clem here. I've tried the layer method and found it limitted the look I like way too much. Also, masking, evelope distortions and other "tricks" usually are only appliable to a single a layer...so, if you're like me and like to bust panel boarders and use SFX within the ballons and have the balloons be on fire, it just doesn't play. But, for MOST work, it's fine...if you can get a great handle on it. For me, I'll stick to my merges.
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Old 06-22-2006, 03:52 PM   #9
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For me, I'll stick to my merges.
Me too!
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Old 06-22-2006, 04:56 PM   #10
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I like to merge.

All...night...long...
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Old 06-26-2006, 07:13 PM   #11
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I use merge 99% of the time but use the layer method on special cases.
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Old 06-26-2006, 07:14 PM   #12
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I like to merge.

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Get a girlfriend.
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Old 06-27-2006, 10:00 AM   #13
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Get a girlfriend.
she hates it when I merge.
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Old 06-27-2006, 11:24 AM   #14
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Yeah, because you can't remove your tail from her balloon.
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Old 06-27-2006, 12:16 PM   #15
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I just assumed it was the varied stroke...
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