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#16 |
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Freelance Editor
Join Date: Feb 2003
Posts: 2,103
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Nice, Dave!
Pretty damned close to breaking even! -Steven |
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#17 | |
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Artist for Hire
Join Date: Jul 2005
Posts: 1,133
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#18 |
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Mass Transit Ethnographer
Join Date: Jun 2008
Location: In the heart of the heart of the country.
Posts: 1,344
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Hey, Steve. I feel like you've been trying to turn over a new leaf these last few months. I think you know what all I'm talking about.
Nobody's perfect. We all make mistakes, and we all deserve a second chance. You're trying. Some people see it and appreciate it. As far as numbers go, I think that it would be nice to have a self-sustaining enterprise, but is that realistic for a wannabe writer like me? I've reconciled myself, at this stage, to comics being my hobby. Can somebody give me guidance? |
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#19 | |
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Artist for Hire
Join Date: Jul 2005
Posts: 1,133
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Or do you just mean it in a gay way because you have all this pent up latent love for Forbes? |
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#20 | ||
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Registered User
Join Date: Aug 2008
Location: Australia
Posts: 616
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#21 | |
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Freelance Editor
Join Date: Feb 2003
Posts: 2,103
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Here's what I suggest: Don't "reconcile" yourself. What that is, to me, is a sign of defeat. Do you want to be defeated? Because I want this so much, I sacrifice some of the transient things: going out to the movies (except when there's something coming that I HAVE to see, like Thor), going out to eat, spending extravagant amounts of time with friends (I have those!) and some extended family (I've got a BIG, close family). I keep current with what's happening in comics as much as my budget and time allows, and I make sure that I keep striving not just to create, but to get better with every project. Want a self-sustaining enterprise? Find your niche, and then work the hell out of it. Part of my niche is not just to edit comics, but to try and bring what I've learned to others. Thus, ComixTribe was born. There's a plan in place to make that a self-sustaining enterprise. It's going to be slow going at the start, but there's a plan. If your niche is writing for others, then do that. Find what character you'd like to write, and then re-write some of that character's adventures. Don't go too far off the deep end, but show an editor what decisions you would have made with that character, and where you could go from there. Write short stories for anthologies. Go from one shots to multi-parters. Show variety, and try to be fast while still bringing quality. Above all, be dependable. I wrote a book for Jamal, and it took me several months to get through it. I had to find voices for brand new characters that not only weren't mine, but I also had no frame of reference for. Difficult. And while I was excited, I was also stuck. So I worked through it slowly, trying to make sure that the story made sense, that I was moving it in the right direction, and that the characters had their own voices. The first draft wasn't all that good. I sent it to him, looking for direction. He liked parts, and not some others. I then got distracted with other work I was doing, and it sat. And I tried to find the voice for it, and it sat. Then I gave myself a deadline, and I told Jamal when he could expect it. Then I sat down and wrote the fuck out of it. He liked what I did, and I haven't had any changes come back on it. The point is, I was slow. Could I have been faster? I think so. But I also think the story would have been different if I were. I now know what the character voices are, how to find them, and how to bring them out. The next one will be a lot faster coming out of me. Anyway, find your niche, and work it. Find ways to make it sustain itself. That also means you're going to have to put in the work for it. Find your niche. Did that make any sense? -Steven |
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#22 | |
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Freelance Editor
Join Date: Feb 2003
Posts: 2,103
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How much money do you spend eating out in a year? My wife and I don't go out that much, but at the same time, I think we spend about that much in a year. Either at a sit-down restaurant or in fast food. And it's not like it's money you're never going to see again. You have things that you're working on, working towards, and can continue to sell. So, really, as long as you keep working it, it's just a matter of time before you see yourself not just breaking even, but making money from your endeavors. Again, good job. There are MANY creators out there who wish they were as close as you are. -Steven |
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#23 | |
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Registered User
Join Date: Aug 2008
Location: Australia
Posts: 616
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Hope this gave everyone some perspective. |
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