|11-08-2007, 11:11 AM||#3|
Gotta think about it!
Join Date: Dec 2006
These look good. They're not profressional quality yet, but you have a lot of potential.
I would try to aviod the scribble look of the black areas. It can be distracting.
The anatomy needs a bit of work, check out some books on it instead of other comics.
Try to change the faces of different characters up a bit.
And the big trick is to really pay attention to page layout. There should be a flow of action
in the panels, and with the panels, that guide the eye from top left to bottom right of the page.
These pages are good, but a bit of polish and they'll be great.
Can't wait to see more.
|11-08-2007, 01:13 PM||#4|
Video Game crack fiend!!
Join Date: Aug 2002
Location: The Video Game Crack House. Soon will cease all outside contact when MGS4 comes out.
"Professional quality"? Explain that to me.
And I have to say that this is some sweet pics, man. I do agree on touching up on your anatomy, just a little. Also, learn more on dynamic perspectives, and such. And, as it is helping me, write down what's going on in the scenes first before you draw them out. That way, the panels will have a better flow to themselves.
But other than that, excellent job man, and keep pushing that pencil.
|11-10-2007, 01:15 PM||#6|
Join Date: Jul 2007
Location: Oregon IL
I would agree with Bradleyo! keep them commin' though
|11-10-2007, 01:38 PM||#7|
Habitual Line Stepper
Join Date: Jun 2005
Location: West Philly 4 NOW!
I'd say "professional Quality" is in his presentation.
It does have a nice eye-catching feel to it.
People are right when they say you need to work on Anatomy and the shading issue.
Storytelling works for my all the wy up to the 3rd page in...then Wolverine gets shot in the eye? Then Sabertooth shows up.
is that what happens?
I really like your backgrounds.
Keep it up.