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#1 |
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Registered User
Join Date: Aug 2005
Location: Brasil
Posts: 2,068
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Cover / Pages color
Last edited by Miguel Marques; 09-30-2007 at 09:16 AM. |
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#2 |
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Lee Nordling is my hero
Join Date: Jan 2006
Location: My own mind
Posts: 3,943
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Your getting alot better than I first noticed you.
I like the last one the best. The interior page has a background which I feel is too saturated with purple. In some areas it looks muddy on the skins. Maybe add some FX to the overall piece with lighting and it would be perfect IMO. |
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#3 |
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Registered User
Join Date: Aug 2005
Location: Brasil
Posts: 2,068
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Thank you for the visit and comments.
I made a proof printed and the blue color no this so dark one. . . But even so I will remember the comments . Thank you again. |
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#4 |
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Space Cowboy
Join Date: May 2003
Location: Sunny Phoenix. AZ
Posts: 272
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Pretty nice over all. It looks like you're taking some shortcuts though. For instance on the first panel of the first page it looks like you colored all the buildings with a gradient pass- green to blue to green. You loose the opportunity to convey a sense of perspective and scale when doing that. If you're going to handle masses do so only when you can increase atmospheric perspective. The objects nearest the viewer receives the most contrast, lose contrast on objects further away.
The cars in the first panel look self illuminated. More contrast being that they're nearest the viewer. Panel two has the same gradient problem. The street and buildings on the street shouldn't share a gradient. The streets are fine being handled that way, but buildings don't share the same space and should be treated differently. The car floating there is one shade of blue? Glass and painted steel should certainly be handled differently. It seems that the same sorts of problems are recurrent with your handling of enviros. Just be sure to maximize atmosphere! |
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#5 |
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Registered User
Join Date: Aug 2005
Location: Brasil
Posts: 2,068
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mwinters I thank visit and comments.
If you illustrate explanation with other examples it would be easier to understand. But again thank you very much.
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#6 |
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Registered User
Join Date: Jun 2005
Location: Post Falls, ID
Posts: 671
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I'm liking the last one Miguel, but it has the same problem as the other picture you posted with the gas mask guy. The smaller figure looks like it's just a small woman on the larger lady's shoulder.
On something like this, you really should color the background person in a different setting to help with the seperation. Here's a fast 5 min paintover to help show ya what I'm talking about. Basically all I did was take your tan background and create a new layer set to 'color' at around 60-70% and put it on top of your image. Then I just erased the color layer from the character in front and merged em together. Then on another layer on top of that, I simply added some lighter creams/tans to the base tan colors to break it up a little. Granted, I probably wouldn't use this sepia look for this piece, but it was the fastest way to help show you what I meant.
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#7 |
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Registered User
Join Date: Aug 2005
Location: Brasil
Posts: 2,068
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mudcat Good colors. But the pencil of the drawing was already tying everything in the vision plans. In the practices didn't change a lot of thing. Thank you for the visit. I only lose the chance of showing if I make tone of realistic skin or not. That lateral illuminated stain this getting a lot of attention. Last edited by Miguel Marques; 10-01-2007 at 03:12 PM. |
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#8 |
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Space Cowboy
Join Date: May 2003
Location: Sunny Phoenix. AZ
Posts: 272
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I agree with mudcat. Try to use variation in hue, value and saturation to separate figures when not sharing the same space, other wise you have a 'Mini Me' situation. Even a very little separation can help.
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#9 |
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Registered User
Join Date: Aug 2005
Location: Brasil
Posts: 2,068
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Ok
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