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#1 |
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Registered User
Join Date: Jul 2007
Posts: 26
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Spidey
i've just started to color a few weeks ago, so i'm not that great but i could use some advice.
![]() I can't remember exactly where i got the inks but thanks to the artist anyway thanks Last edited by terbeag; 07-06-2007 at 12:06 PM. |
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#2 |
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I need coffee
Join Date: Jun 2007
Location: Brooklyn N.Y.
Posts: 21
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not bad
I would like to see more more colors on the building, like bricks and windows
also I would not make spidey shine (very very little if you have to) that shine is reserved for silver surfer. Last edited by phirewerk; 07-06-2007 at 12:48 PM. |
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#3 |
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Colorist
Join Date: Sep 2005
Location: Houston, TX
Posts: 647
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Watch your saturation levels. And really work on creating a sense of depth. Right now, all of your buildings are on the same plane, so some of them need to be pushed back from each other and Spidey. The same goes for his right foot. His toes are exactly the same color as his shin, so it's difficult to distinguish.
It also looks as though you've colored the sky gray under Spidey's leg too. All in all, it's a good start. Keep posting more. |
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#4 |
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Registered User
Join Date: Jun 2005
Location: Post Falls, ID
Posts: 671
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Not bad for beginning colors. Most of the things have already been addressed. Here's a little more for ya though.
Try to avoid using pure greys when ya can. Use some color dagnabit Let the greyscalers play with greys. We color things!*Seriously though. Pure greys really can affect the moods/atmosphere of a piece because they're so neutral. A simple adjustment in the old hue/saturation window and you can shift those greys just a little to the warm spectrum to help indicate a warm sunny day, or sliding it to the cool spectrum will help indicate shadows. Another problem with the greys is that it causes all those buildings to flatten in to each other. Regardless of how much detail/shading/highlighting you slap in those grey tones, it will still appear as a single object because of the various colors in the sky and Spidey. Try to avoid all the little glows ya have on Spidey. Sure, it's an easy trick and gets used a lot, but it's not working on this piece due to your rendering of Spidey's costume. If you had done Spidey up with a ton of hardedged cuts and contrast levels, then it would have given him the appearance of wearing latex. The glows would have been appropriate. Instead, you went with a simple airbrush approach which gives the illusion of a soft cloth texture. The glows simply wouldn't happen on a soft cloth, even in the imaginary world of comics unless Spidey was directly between the reader and the light source. Glows get used and abused incorrectly by a lot of people. Learning when and when not to use them now while yer first starting will keep you from developing bad habits later on down the road. You show a good sense of lighting direction, with how you've rendered Spidey. Practice on developing your rendering a bit more and you'll be able to use that lighting sense to help round out your characters and build a sense of depth. Learn to recognize how the light and shadows would actually wrap around the muscles and whatnot. You don't have to get all crazy painterlike on it to acheive the effect. Just look at some reference images and see how the shadows and lights work to form a solid 3d image. Then just learn to simplify it to match your skill level. All in all, it's a good start. Keep on practicing, and you'll only get better. *No offense meant towards greyscale...there's some beautiful greyscale work out there, and it takes a lot of talent to capture depth using only black and white. |
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#5 |
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Registered User
Join Date: Jul 2007
Posts: 26
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how about now?
Last edited by terbeag; 07-07-2007 at 05:08 PM. |
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#6 |
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BANGARANG!
Join Date: Apr 2004
Location: Worcester, Massachusetts
Posts: 5,878
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That's quite a bit better on the rendering of Spider-man, but now you've stumbled into another big issue. The buildings are all the same color, which isn't much better than them all being colorless, and then on top of that, because they're red, you now lose Spider-man a little. Besides, what conditions would make the buildings THAT red?
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#7 |
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art
Join Date: Nov 2005
Location: Joplin, Missouri
Posts: 432
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id make the purple to white fade go the other way and leave the small detailed bricks up front a brick red, with the suggestion Hap made there.
a lot better than the first. Nice and clean style you are starting with too.
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#8 |
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Registered User
Join Date: Aug 2005
Location: Brasil
Posts: 2,068
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To do comics you have to study comics . . . But it is not only arrested the art in the comics... See other painting types. Watch films, animes, Video Clips, Study as the atmosphere of the scene communicates. Study the tonal value of the colors. Study Alex Ross's work. This is my piece of advice. Good luck.
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#9 |
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Registered User
Join Date: Jul 2007
Posts: 26
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#10 |
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Registered User
Join Date: Feb 2006
Location: near Toronto
Posts: 74
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Now that's starting to look pretty smoke'n!
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#11 |
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Registered User
Join Date: May 2008
Location: Vancouver, WA - Not B.C.
Posts: 35
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Yeah, the third one kicks some ass!
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#12 |
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Registered User
Join Date: Aug 2007
Location: Waco, Texas
Posts: 91
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WOW, Loved the evolution and I agree the 3rd really is good. But I see one thing the guys got me early on was the use of textures. That is from what I have been told is a No-No. One of my first was Spidey and I did all of the buildings and Spidey in Textures. I thought it was so purdy. But very soon was corrected. lol I will see if i can find it and post it. I look at it and laugh now. But you did a good job on that 3rd one.
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