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#1 |
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The Banana Speaks
Join Date: Mar 2007
Location: New York
Posts: 576
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By the Hammer of Thor!
God the writing process is a mother.
So how does everyone else get develop their project? Just curious. Me? I write a rough outline of every issue and plot out the issue that way, than over the next few weeks I refine it, by editing it, re-editing it, throwing in new ideas, etc etc etc. I usually just do it on MS Word or Wordpad( I prefer wordpad because I find it more challenging to edit myself and then just go to MS to refine it ) , print out a copy and go over it with a red pen. Then I do character breakdowns, then histories, things I want to write about, things I want the artist to know. Then I write a script and then I write a pitch. So far I'm just started on a new project and I wanna do it by the letter but it's hard not to skip steps y'know. But yeah, that's how I do it? Anyone have any insight or a different way of getting stuff done? |
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#2 |
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Hails Cthulhu!
Join Date: Apr 2007
Location: england
Posts: 970
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No set way of doing things.Sometimes i just think of a scene i like and run with that! Some stories seem to just flow effortlessly onto the screen/paper.But I find that rare.
I did a re-write for a publisher- 8000 words three times -they'd even bought some artwork for it. Still got spiked.
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#3 | |
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Registered User
Join Date: Apr 2007
Posts: 782
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#4 | |
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The Banana Speaks
Join Date: Mar 2007
Location: New York
Posts: 576
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#5 | |
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Hails Cthulhu!
Join Date: Apr 2007
Location: england
Posts: 970
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Quote:
Don't let that put you off though. I understand BOOM studios are producing some Warhammer stuff now so I shall look out for that. In the end the story just wasn't what they wanted. That's life. Last edited by knockedoutpanzer; 05-20-2007 at 04:59 PM. |
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#6 |
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Registered User
Join Date: May 2007
Posts: 22
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Check out http://www.digitalwebbing.com/forums...d.php?t=109852 thread. It may help you.
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#7 | |
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Registered User
Join Date: Jul 2005
Posts: 305
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I try to get a decent about in terms of characters but if theres too much, that tends to come out in the text rather then the subtext. And, like everyone knows, good dialogue is all about subtext. |
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#8 |
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The Banana Speaks
Join Date: Mar 2007
Location: New York
Posts: 576
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Y'know what? Open challenge folks.
Does anyone think that someone can write a twenty two page comic book, using superheroes and basically just have them in their civilian identities, in a bar or a restaurants and just frame twenty two issues on interesting but ultimately inane conversations like people actually have in real life? I mean, I love conversation. I love lines. I love phrase and turn of phrases. I'm a sucker for stuff like that. So, y'know, I've always wanted to incorporate a one off experience where people can just read and get a peek into..y'know, conversation. Like what do superheroes talk about when they're not on the job? I'd love to see that. |
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#9 |
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low brow B1Tch
Join Date: Jan 2002
Location: Right in the brainpan *squish!*
Posts: 5,719
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Read more Bendis.
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#10 |
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The Banana Speaks
Join Date: Mar 2007
Location: New York
Posts: 576
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Bendis has a lot of action in his work now.
I do like his wordy style, but he has a problem with characterization. |
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