View Full Version : Hawkeye

12-28-2016, 07:42 PM
Art by . Leonardo romero
Color by .Me

12-28-2016, 11:25 PM
Work over professionals for samples; amateur script and lines detract from your colors and make critique difficult.

Overall technique is ok but everything is glossy; it looks like a gum advert rather than a comics page. I'm all for filling incidentals with similar colors to create unity but everything -- fg and bg -- that can be purple is purple or tinged with it. Too much. Oh and why does bright blue sky from nowhere fill up bgs and extend to street level in pnls 3 and 4 (and I think 5 but it's cut off)? If you can't figure out what to put there because the inker hasn't indicated anything, it's your time to be a painter: you've got to finish the scene with shapes and colors that hint at a background that isn't there in linework because it isn't that important. It has to make sense, but it shouldn't be complex. Lighting, tonality, mood. Those are important. Try to keep the locale clear and congruent with the design in other panels. It doesn't work to vomit a gradient in the space and suddenly make your intended 3-D picturebox of a panel into a stained glass window; add and elevate. That's your job as I see it; and don't get in the way.

Keep going! Find other samples, pro work, and use them. Letters don't matter unless you want to be a letterer. Color as many samples as you can and vary your times of day, lighting scenarios and color schemes as much as possible. Use a ton of reference, you should have color ref folders filled with the kinds of color palettes and effects you want to incorporate into your work.

Post more when you can.


01-08-2017, 08:05 PM
Art by. Skottie young
Color by . Me

01-19-2017, 08:06 PM
Art by , Emanuela lupacchino
Color by . Me