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brian buster
05-04-2009, 10:45 PM
very rough. any crits/suggestions would be much appreciated. the first panel needs work. the impact from the kudomae valentine (or copkilla for you americans) will be on the next page if you were wondering. thanks.

http://i735.photobucket.com/albums/ww353/Brian_Buster/copkilla.jpg

Izik
05-05-2009, 01:47 AM
mmmm... violence....

i really enjoy your wrk man.. its always a treat to see what youre up to. i think flowing action is something people should focus on more. one thing i notice too often in comics are battles that just look fake. im a huge mma fan and spend a lot of time sparring/grappling, so i know what a fight looks like. your fights are realistic (despite the fact that theyre based on a fake ass form of combat :P)

keep em coming man, you have a ton of talent.

albone
05-05-2009, 11:50 AM
Great looking stuff here. The third last panel is a little confusing. Is he going for a Vertebreaker/Kudo Driver?

The time lapse enzuguri is really nice. Plus, lots of energy keep this thing very dynamic.

brian buster
05-05-2009, 02:27 PM
the kudo driver works but i'll need to work it in differently. here's what it looks like with just the kick.

http://i735.photobucket.com/albums/ww353/Brian_Buster/enziguri2.jpg

sevans
05-05-2009, 06:59 PM
The forced perspective in the first panel doesn't work that well, just makes them look kind of deformed.

However the flowing kick panel is great. Anatomy may not be perfect, but the momentum and flow is more important (IHMO) for this panel. And it just looks cool.