05-10-2007, 11:36 PM
05-10-2007, 11:50 PM
Augh! :confused: That's a set-up I tell ya! Sakura would rip that unfunny POS apart!
That is pretty sweet though. I've heard MUGEN rocks...but that it's a royal pain to code and create, and the community is a little stuck up. (Probably because they're all frustrated from all the coding and creating. :cool: )
05-11-2007, 12:07 AM
My friend has Peter Griffon for his Mugen. He's not bad.
05-11-2007, 02:12 PM
Mugen is dope. I was really into it when it first came around, with the first three characters, Kung-fu man, Xia hu dun, and Guile., the later two by a group called TESTP.
It was sweet, then it blew up. Then people got cocky, because they coded. SO of course they where the second coming of Christ. Then the korean's started getting cocky, releasing sweet characters, then password locking them, so no "american" could get them. There was bickering, and fighting all over, people threatening to leave because someone was mean to them or they wanted to use their coded characters. I didn't care if they left or not, other coders would come. But of course you have the ass kissers who worshipped these assholes. "I'm gonna quit RARGH!" "NOOOO, you are so great, I bet your poop cures cancer."
Out of the bickering, some cool characters where released. I can't remember the guys name... but he was so sick of everyone and their mom releasing really shitty versions of DBZ characters. For a while thats all anyone ever did. So he got mad, and coded his own version of Majin Vegeta, which simple blew everyone else's away. Perfect sparks, hit boxes, sounds, brand new supers, edited sprites... the works.
Around the same time the Brazillians started making awesome characters. And about the same time, new, sprite edited, and completely original characters where released. No more ryu's, no more ken's.
Elecbyte (the creator's of M.U.G.E.N. - which, never stated its real name) decided that Linux/Unix was the way to go. So they stopped creating MS-DOS versions of the game, and went to Linux. They asked for donations, so they could port a version to Windows. After that, one final version was released, with a time limit. After a few months, a "time expired" screen would pop up. It didn't stop M.U.G.E.N. from working, it was just annoying. A few months later, Elecbyte disappeared, never to be seen again.
What wasn't know at the time though was Elecbyte, as a final gesture, gave a beta version of WindowsM.U.G.E.N. to a few of the donators. You could only use a few characters, unlike the previous versions with an unlimited amount. Word soon spread, and not long after Elecbyte closed shop, the beta Windows version showed up. Someone cracked it, releasing it from its two or three character limit, and they got rid of the time expire. And there you have it. That's M.U.G.E.N.'s history in a nutshell.
URBANDICTIONARY.COM's definition of M.U.G.E.N. Creators
M.U.G.E.N Creators are people who create content for the 2D fighting game engine called M.U.G.E.N. However, many creators are emotional, immature assholes, whose main objective is not to keep the MUGEN community alive, but to stroke their fragile egos.
It mostly has to do with the practice dubbed ‘warehousing’, the act of hosting the creations of others without permission, because god forbid people using the Internet for its intended purpose! Who in their right mind would feel offended, if their work is being spread on the Internet? Creators who think that it diminishes the number of hits their own site gets, of course!
Because site hits are what really matter, amirite?
Never mind the fact that more people would actually visit their sites, for updates for characters, stages, etc. since their website address is usually in the readme file, along with the version number, etc. (That is, if the authors isn’t an idiot). Perhaps they think gamers are morons who can't follow a link in a text file?
So basically the people who warehouse and share the creations, unspoiled and unedited, and the authors who just make characters for the fun of it, are keeping the community alive by spreading the word of MUGENs existence, while the pathetic dramawhores who insists on possessive centralism are hindering MUGENs growth, which would bring more creators to the scene, thereby bringing more people, etc. etc.
Were it not for MUGEN megapacks, Youtube videos and the creators who freely spread their creations, the MUGEN community would be a club of mere hundreds.
If you just want to download a character for MUGEN, without sucking the creators cock (i.e. going through 100 sites with broken links to find a single character or stage), you're a "leech", since you don’t (or can’t) give anything back. If you host another person’s creation, you’re a doing an unimaginable wrong, even if you don‘t stand to gain anything at all! Creators bitch and moan about how they're doing you a service by hosting it, but many won't let others do it for them! Perhaps they're just in it for the attention?
Some MUGEN creators are so immature and feeble, that warehousing makes them go private and close their sites in a fit of egocentric rage. So instead of realizing that such actions are inevitable, they basically ‘punish’ everyone, for the actions of a few. Although, most likely the creator just got tired of MUGEN, who knows.
Considering the fact that it is very difficult to create something for MUGEN, and even considering the fact that the MUGEN creation is owned by the creator (the code, the edited sprites, etc.), it still doesn’t change the fact that it makes it difficult for newcomers to experience MUGEN, and therefore stops the flow of new MUGEN creators and creations.
M.U.G.E.N Creators; the main reason why the MUGEN community is dying.
I jumped ship towards the end of M.U.G.E.N.s popularity. The scene was dieing, no version worked on XP, and when the windowsXP version was released, the majority of characters from the DOS versions didnt work on the version.
It's a shame what happened to M.U.G.E.N. The scene today is a little more quiet and laid back. Although there is still a bunch of people creating, it isn't as popular as it was in the 90's-early 2k's. Talking about it still leaves a little bitter taste in my mouth.
The precurser to M.U.G.E.N. was my original love for fighting games, most of which was Street Fighter. I started in the custom scene before M.U.G.E.N. with the Godfathers of Fighting Game engines, SFibm, SFR, and KOF'91.
If you guys and gals have any other questions about M.U.G.E.N. or other fighting game engines of the past, ask away, I'll give any knowledge that I have, since I was there first hand. A few of the creators: Sunboy, Neogouki, Sander71113, Big Eli King, and Jin Kazama.
- Chris Kozak : A leecher
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