View Full Version : spidey
03-28-2007, 02:42 AM
well, this drawing started out with good intentions, but sadly to say, i started falling asleep and rushed to finish it, when i should have just left it alone and tackled it another time.
honest c and c please.
03-28-2007, 10:32 AM
Oh goodness, the head is off. See if you can't find some reference for this pose, instead of inventing it from your imagination. What you have is a good start, and it shows that you have some dedication to time.
03-28-2007, 12:50 PM
I know the pose has been done before, but I wanted to draw it without referencing anything. It has been told to me a hundred thousand times to not look at reference (other than anatomical) because it can be a huge hinderance.
I know the head is off though, I saw it about 30 seconds after finishing. I tried redrawing the head but every time it looked even more off, but yeah...definitely a waterhead Spidey.
03-28-2007, 01:52 PM
You're not supposed to use reference? And I assume you're starting off?
IMO, that's bad advice. You need life drawing/reference to build a solid foundation, then you can start breaking the rules. You didn't ask, but I'll say that reference can make your stuff look stiff, it's true, but even the masters still reference, they're just able to not make it look stiff. There's lots of good stock sites you can check out, especially for this pose.
03-28-2007, 10:53 PM
well hey if you can, help a brotha out! URLS?
03-28-2007, 10:55 PM
the head is not necessarily off. I looks like a convincing face under the mask.. the head is just too big. and that positioning of him looks like he's just as tiered as you were while drawing him. looks like he's going to tilt over. and whoever told you to not use reference was wrong. Reference is always good. I'd say get as much reference as possible... even when you go pro.. still use reference. Its only going to help you..
at your level Im not saying copying... your way beyond that. Dont take someone else's pose.. but look at a pic and get a reference such as a bent knee. Your knees in him look too big.. and you would see that with a reference from any comic book. As well as still-life references.
I looks like you've been drawing for a while, so Its only fair that you get the best advice so you can keep doning your skills up by level. Overall it's a good pic, but there are some things you need to work out that was discussed already. And try not to draw when your tired.
03-29-2007, 01:17 PM
i see what you're saying. as for the "don't draw when tired" rule, i drive 2.5 hours to work and 2.5 hours back, so when i get home, i'm a little exhausted. if i could draw all day at work, i would! but that goes without saying.
i'm still learning, but i'll start using more reference when drawing. i see now that the knees are a bit big.
03-29-2007, 01:32 PM
It looks cartoony and deliberately stylized, I like it!
03-29-2007, 05:20 PM
it's good that you draw the whole figure through,but don't get ahead of yourself ;)
take some time to slow down & just doodle...take one thing at a time. i suggest starting with proportions,worry about rendering the figure & anatomy later
a very simplified figure is ideal for learning proportions
just draw a lot of those bubble guys
it shouldn't take long for you to learn how everything measures up...after that you can take on something else; anatomy,bone structure,faces,hands,architecture,drapery. everything is a process
03-29-2007, 05:30 PM
i drive 2.5 hours to work and 2.5 hours back,
Oh...my...god. :eek: This is where a little Kryptonian dna would come in handy. Wow, I used to have a long drive to work. But weirdly, work was(and still is) where I do most of my drawing.
Reference is not a bad idea, although you never want to get to a point where you can't draw a single line without looking at something else first. Deathdealer has laid down a few helpful tips that are worth implementing. Good luck. :)
-Mark(Spidey needs to stop squinting and put on his glasses already)
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