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View Full Version : Full-year GameStop sales surpass $5 billion


Lovecraft13
03-27-2007, 07:34 PM
GameStop announced its fourth quarter and year-end results for its fiscal 2006 today, and the specialty retailer posted some big numbers, not only in recapping its past, but also in providing investor guidance for the future.

The biggest number released by GameStop was $5.3 billion, the amount of sales racked up for the full fiscal year 2006 (the 53-week period ended February 3) across its nearly 4,800 stores worldwide. That full-year sales tally is a 72 percent jump over GameStop's $3.1 billion fiscal 2005 (which only consisted of 52 weeks). Of that $5.3 billion, $2.3 billion came in the holiday quarter, a jump of more than 38 percent over the same period the year before. However, part of that increase was due to the company's fiscal fourth quarter of 2006 having an extra week.

The jump in revenues isn't terribly surprising, as 2006 was the company's first full year after its 2005 merger with rival EB Games. However, the specialty retailer wasn't just bringing in more money; it was holding onto more of it as well.

GameStop said its net earnings--that is, profit--for the year were $158.3 million, 57 percent higher than the $100.8 million in net earnings it posted for fiscal year 2005. The fourth quarter alone saw the retailer rake in $129.8 million in net earnings, besting the previous year's $85 million holiday-season take by nearly 53 percent.

Looking ahead, GameStop expects fiscal 2007 to continue the growth trend, with sales up between 19 percent and 21 percent. The company also said it intends to open 500 to 550 stores worldwide in 2007. Analysts were similarly bullish about the company's prospects.

Lazard Capital Markets' Colin Sebastian raised his guidance on the company in a note to investors, saying, "GameStop should benefit from multiple tailwinds, including the ramping installed base of new consoles, increasing handheld product sales (DS and PSP), growing used business, and a more robust software release schedule."

Wedbush Morgan Securities' Michael Pachter also raised his guidance on the retailer, saying it has tremendous opportunity to expand its operation internationally. Specifically, Pachter speculated that Blockbuster's UK Gamestation chain of stores might be a fitting acquisition target for GameStop.

Similarly bullish on the retailer was Pacific Crest Securities' Evan Wilson, who noted that a "looming" PlayStation 2 price cut to $99 could help offset any precipitous decline in sales of Sony's last-gen system, while saying that significantly improved supplies of the Wii expected in April could serve as a catalyst going into the traditionally slow sales months for the industry.

-gamespot

HaphazardJoy
03-27-2007, 08:25 PM
I hold no grudges against GameStop, I like the guys and gals at my local one so I usually go there first when I'm looking for something. However, they might have $5.1 billion if they actually carried more than a few copies of more niche titles. I picked up PuzzleQuest today for the DS, but had to go to Target to do so. GameStop had sold out the few copies they stocked, Target had about ten more on the shelf behind the one I bought. This is like the fifth time in the past year or so where I've had to go elsewhere simply because they didn't have a current release... not the huge releases that sell out immediately either, just the good games that go under the hype radar. As a store that caters solely to video game players, you think they'd be more on top of that stuff. The biggest crime is that I had to go to Walmart to get a copy of GalCiv II when it came out because no one else had it... WALMART, ugh, I feel dirty just thinking about being in a Walmart... poor slave-wage-laborers.

Lovecraft13
03-27-2007, 08:27 PM
Oddly enough, places like GameStop make up a fraction of game sales. Wal-Mart and Target sells the majority of game stuff.

HaphazardJoy
03-27-2007, 08:46 PM
I understand that, and I was actually thinking about that earlier, as I often do when I go buy video games and wonder why they don't have all sorts of junk food and geeky stuff in the store. The PC shelf is tiny these days too, and gone are the peripherals. As obnoxious as those mall rat kids are that hang around and play the game stations all day till they get kicked out, if I was running that kind of store, I'd want people to hang out in the store.

Lovecraft13
03-27-2007, 09:05 PM
As obnoxious as those mall rat kids are that hang around and play the game stations all day till they get kicked out, if I was running that kind of store, I'd want people to hang out in the store.

Back in the day, I used to work in a small EB store, well-- I guess it was average as EB stores go. But I hated when people just squatted in the store all day. The store was small enough, and parents dropped their kids off in our store while they shopped for hours on end. And when trouble arose, the parents were nowhere to be found. And it was even lamer when the young adults would linger around, striking up conversations about rumors and other junk, which would have been fine if they weren't so ill-informed all the time.

Saraquael
03-27-2007, 09:14 PM
Back in the day, I used to work in a small EB store, well-- I guess it was average as EB stores go. But I hated when people just squatted in the store all day. The store was small enough, and parents dropped their kids off in our store while they shopped for hours on end. And when trouble arose, the parents were nowhere to be found. And it was even lamer when the young adults would linger around, striking up conversations about rumors and other junk, which would have been fine if they weren't so ill-informed all the time.

I used to boot people out after a while. It's one thing if they're customers, another thing if they treat the store like a babysitter. I didn't mind the people who were just talking and BSing.. more the people who would come and play on the machine and get in the customer's way.

I'm not a big fan of the company though. I find them more damaging to the game industry as a whole since they push what's ALREADY popular rather than having people make a push for what may be new and good. But that's corporate business for ya.

All that and we'd have to ask if they want a preorder, a used copy, discount card, call list or warranty.

Lovecraft13
03-28-2007, 02:03 PM
I'm not a big fan of the company though. I find them more damaging to the game industry as a whole since they push what's ALREADY popular rather than having people make a push for what may be new and good. But that's corporate business for ya.

All that and we'd have to ask if they want a preorder, a used copy, discount card, call list or warranty.

Yeah, I worked at EB between the PS2's launch and it's third year. EB was beginning to steal many Gamestop ideas during that, and the company was beginning to lose its collective mind. And Game Informer was a far superior magazine than EB's book, so I hated to push it on people-- that and the Gamedoctor.

Saraquael
03-28-2007, 02:07 PM
Yeah, I worked at EB between the PS2's launch and it's third year. EB was beginning to steal many Gamestop ideas during that, and the company was beginning to lose its collective mind. And Game Informer was a far superior magazine than EB's book, so I hated to push it on people-- that and the Gamedoctor.


Ah yeah the Gamedoctor. I never made my guys push that thing. not sure if you knew at the time, but managers would get kickbacks from the sale of each one for a while.

I still get that pushed on me at Best Buys.

"What do you when you discs get all scratched up?!"

"Wouldn't know.. I take care of mine."

Lovecraft13
03-28-2007, 02:22 PM
I think we got around $2 per gamedoctor we sold or something like that. It added up, though. Oddly enough, I sold the most in my district because I told people the thing was designed after Boba Fett's Slave I.

Saraquael
03-28-2007, 03:04 PM
I think we got around $2 per gamedoctor we sold or something like that. It added up, though. Oddly enough, I sold the most in my district because I told people the thing was designed after Boba Fett's Slave I.

Lol nice. I had more problems with people trying to return them after they used it and broke their game disc.

I guess it shouldn't surprise me. If you don't know how to store your disc properly, only makes sense you don't know how to grind away just enough of it so that it plays again.