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View Full Version : Alan Wake


Mwynn
02-13-2007, 11:55 AM
Features:

* Intense psychological thriller. “Alan Wake” delivers a deeply psychological and finely crafted plot that raises the bar for storytelling in video games. The riveting story of “Alan Wake” is propelled by a movie-like atmosphere, compelling situations, memorable characters and real-time pacing. Remedy has a record of creating and developing games with unique cinematic presentation and exceptionally high production values. The developer has harnessed next-generation gaming technology to tell a powerful story that immerses the gamer in the intense emotion and suspense of Alan Wake’s thrilling adventure.
* Massive, open world to explore. The free-roaming elements and massive open world allow gamers to investigate the mysteries of Bright Falls and encourage them to explore and pay close attention to detail.
* Light as a combat element. As the story progresses, nights grow longer and days grow shorter. This poses a severe problem for Alan Wake since his enemies seemingly gain strength from the shadows, and before long light itself becomes his greatest ally. Players must skillfully combine their use of light with more conventional weapons to stand a chance against these creatures of darkness.
* Realistic, interactive environment. Set in the town of Bright Falls, the hyper-detailed environments of the Pacific Northwest play an important role; even the change in daylight and weather will profoundly affect the characters and enemies in “Alan Wake.” The game’s advanced rendering engine provides amazingly realistic environments that bring this world to detailed life — from the lush forest of evergreen trees to the quaint small-town buildings and streets. The world of “Alan Wake” is alive and real.
* Episodic narrative. The mission-based structure of “Alan Wake” creates an episodic narrative similar to a deeply structured dramatic television series. As the episodes progress, gameplay will evolve to introduce new elements and characters, escalating the level of threat and action in the game.

http://img178.imageshack.us/img178/9922/alanwake31jz5.jpg

http://img178.imageshack.us/img178/7556/alanwake30ri1.jpg

Biofungus
02-13-2007, 05:14 PM
"skillfully use light"...

That reminds me of that gameboy game with the solar "time of day" detector thing, that if you played the game in the daylight, your character would actually become stronger...

Toyandgadgetguy
02-13-2007, 05:17 PM
Graphics look nice enough. It's got me curious enough to look at it.

Mwynn
04-09-2007, 09:34 PM
http://xbox360.qj.net/Alan-Wake-Bright-Falls-screens/pg/49/aid/88864

New screenshots, mainly showing off the different effects/times of the day, since this is supposed to play a major part in the game -

http://img258.imageshack.us/img258/9939/alanwake035al8.jpg

http://img131.imageshack.us/img131/6137/alanwake034yg3.jpg

http://img258.imageshack.us/img258/9193/alanwake036lg4.jpg

http://img413.imageshack.us/img413/9434/alanwake037ew3.jpg

http://img413.imageshack.us/img413/6505/alanwake038rg5.jpg

http://img413.imageshack.us/img413/3140/alanwake039au7.jpg