View Full Version : Second Serious Comic Coloring Project
Twyla
12-16-2006, 06:13 PM
This lineart (http://seanellery.com/gallery/displayimage.php?album=6&pos=17) was provided courtesy of Sean Ellery' LineArt Gallery (http://seanellery.com/lineart/lineart.html); pencils by Mike Wieringo and inks by Kesel.
http://i134.photobucket.com/albums/q103/Twyla_Naythias/Dreamland2_flats.jpg?t=1166310403
To put it bluntly... Do I seem to be getting any better? This one went a LOT quicker than the first one did.
Biofungus
12-16-2006, 11:40 PM
For flats, that's great. But you need to render it a LOT more if you're going to try to do it with any degree of professionalism. You know, highlights, shadows, effects, etc.
HaphazardJoy
12-17-2006, 07:22 AM
Very good with the flats this time. That you did it more quickly is proof that you're getting better. Pieces vary in detail and so time does too, but getting faster while keeping it error free is something that comes with practice.
One thing to consider is the composition overall. In some cases you're limited by the colors for specific characters, but when you're going on your own you can do a lot with color theory. In perticular here, I'd set the dragon against a more purpleish or even blue flame, and make the clothing choices for the humanoid characters a little warmer.
BKMDog
12-17-2006, 07:30 AM
For flats, that's great. But you need to render it a LOT more if you're going to try to do it with any degree of professionalism. You know, highlights, shadows, effects, etc.
Yes, agreed.
SeanE
12-17-2006, 06:54 PM
the problem with this picture, and with the original official colured version as well, was that it suffered too much from the 'tutti-frutti's' with all the different colours and elements going on
that's why when I coloured it I went for a monotone background and just made the kid stand out in realistic colours. It brought the kid forward and made the background more 'dream - like'
http://www.seanellery.com/gallery/albums/userpics/dreamland.jpg
cheers
Sean
Twyla
12-17-2006, 08:40 PM
While I didn't exactly stick to 'the game plan' as much as I probably should have, I was aiming for a Red-Blue-Green triad (keeping the dragon panel in the reds and the cyclops panel in the greens). The central panel sort of 'bled over' a bit (reddish mud for the golem, green for the fairy, etc).
Sorta left me in a connundrum for the foreground panel with the kid... Probably should have gone with more neural colors, but none of them really hit me right (netrals lend themselves towards the background).
Chalk up one more for education...
PS - I still massively suck at shading, but a good shader could probably throw more distance between the kid and other three panels. Anyone wanna give it a go? :p
Jasen Smith
12-17-2006, 09:14 PM
I just noticed Ringo did this pic....I read the series awhile back..I really liked it too...pretty.
I agree with Sean's look though...make the background more mono and it will help push the foreground out more.
baby steps baby steps...after baby steps comes giant leaps...dont be afraid of messing it all up just yet...jus play around with it and have fun.
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